It reads the videographer's intention
It knows the difference between walking into position and actually shooting, and marks where the shot really begins. Choose how strict it should be: Smooth, Moderate, Action, or a threshold of your own.
Universal macOS app · Premiere Pro panel
Point it at a folder of gimbal, handheld or drone footage. It goes through every clip, marks where the shot settles and turns silky, and hands back trimmed moments — real files, ready for whichever editor you cut in.
Runs entirely on your Mac. No cloud, no uploads, no AI. Your footage never leaves your drive.
Free trials paused · join the waitlist to be first in · Apple silicon · app works with any NLE · panel for Premiere Pro · perpetual licence
You already know which shots are good. The job is finding exactly where each one settles — and doing it across two hundred clips without watching them all.
It knows the difference between walking into position and actually shooting, and marks where the shot really begins. Choose how strict it should be: Smooth, Moderate, Action, or a threshold of your own.
Each clip gets in and out points around its usable window. Copy-trim losslessly, or encode ProRes for a heavier grade. Nothing is re-rendered that doesn't need to be.
Ease in, ease out, or through the middle — at slow, medium or fast pace, optionally locked to your track's tempo. Render them for the whole batch as it ingests, or one clip at a time. Rendered, not keyframed, so the timeline stays light.
Drop in a shoot folder and walk away. SmoothDetect works through every clip, shows you what it found, and lets you overrule it wherever your eye disagrees. It hands back trimmed files and XML — so it fits Resolve, Final Cut, Avid or Premiere without caring which one you opened.
Every clip in the batch, with its found window, duration and status. Scrub any moment before you commit to it.
Ramps come out as rendered files with real motion — no keyframe soup in your sequence, and no plugin dependency for whoever opens the project after you. Three ways to make them, depending on how sure you are.
Three tabs inside Premiere Pro. Bring the moments in, render ramps against what's on the timeline, and fix the things that normally cost you an afternoon.
Swap the shot in a slot for a different shot from the same footage. The cut keeps its timing — only the footage changes.
Redeal the shots across the clips you've selected. Same edit points, new order, music still lines up.
Trade the contents of two clips with each other. Useful when a shot is right but in the wrong beat.
Halve a clip and fill the back half with a different shot. One long beat becomes two, without re-cutting.
Drop a fresh shot into the gap under the playhead, trimmed to fit it exactly.
Banish a shot you never want to see again. Cycle, Fill gap and Split+Fill stop offering it.
Play a shot backwards without losing its trim — the moment stays the moment, running the other way.
Stabilise what's selected, gentle or heavy, without opening the effect panel.
Sweep the entire timeline, stabilising everything that isn't already done.
Find clips whose stabilisation broke and repair them, keeping the settings you chose.
Make 4K on a 1080 timeline read a true 50% — the number every other plugin expects to see.
Nudge scale in or out, five percent a click, for quick reframes.
Click Cycle on the same clip again and again. A new moment each time, and the edit points stay where they are.
Select a run of clips and click Shuffle. The shots land in a new order; the edit points stay put.
Select clips and click Split+Fill. Each one is cut in half and the back half becomes a different moment, with the timing unchanged.
Select the clips — twenty, fifty, the whole sequence — and click once. Every one that doesn’t already have Warp Stabilizer gets it, and they analyse in a queue while you keep cutting. And when Warp breaks quietly later — a clip extended past its analysis, a reversed clip it refuses — SmoothDetect finds those clips and repairs them, keeping your settings.
One licence covers the app and the panel. No subscription, no per-project fee, no phoning home mid-render.
SmoothDetect
$99 USD
Everything you need to find moments, trim them and get ramped shots onto a timeline.
SmoothDetect Studio
$149 USD
Everything above, plus the timeline tools — the ones that save the afternoon, not the minute.
The free 14-day trial reopens soon — join the waitlist to be first in. Every feature, no card, nothing held back.
Started on $99? Upgrading later costs the difference — same licence, the Tools tab simply appears. Prices are in US dollars; any sales tax or VAT for your country is added at checkout by Paddle, our merchant of record.
Benchmarked on a real shoot, not a synthetic test. Times are for 100 clips averaging 10 seconds of 4K 50p — about 17 minutes of footage. Timed rows come from real runs of the same 174-clip, 32 GB shoot, normalised to that job; the others are projected from chip architecture. Everything extrapolates: 350 clips is 3.5× the time, 20-second clips double it, and the real unit underneath is frames — the engine works through roughly 26 4K frames a second on the base M1 and 63 on the M4 Max, so 25p footage runs close to twice as fast as 50p, and 1080p sources are faster again — the table is the heavy case.
| Machine | 100 clips · 10 sec average | Ramp rendering | |
|---|---|---|---|
| Mac mini M1 · 16 GB | ~32 min | Slower — software encode | Timed |
| Base M2 / M3 / M4 | ~25 min | Fast — ProRes hardware | Projected |
| M1–M4 Pro / Max | ~15–20 min | Fast — ProRes hardware | Projected |
| Mac Studio M4 Max · 36 GB | ~13 min | Fast — ProRes hardware | Timed |
Needs macOS 13 or later on Apple silicon. 16 GB of RAM is genuinely enough — the base-M1 benchmark never ran out of memory, and the machine stayed usable the whole time (we watched YouTube on it while it worked). Times assume footage on an internal or fast SSD, analysis and XML output; ramp rendering adds time on top when you use it. Windows is on the roadmap.
Free trials are paused for now. Join the waitlist and you'll be first in when they reopen.